by Amanita Design.
Ray and I finished Machinarium this week.
WHOAH. I feel like we really accomplished something. And neither one of us could have done it without the other. We make a good team.
Click on the link, play the demo.
Anyway, the game is about a robot who wakes up in a trash heap, knowing only that he has to save his lady-robot love. The game is set up in screens, with a number of puzzles to be solved before you can move the character to the next screen. There is no language in the game, no explanations, only a bubble with a light bulb that shows up occasionally to provide a nod toward the general direction you’re supposed to discover.
The art is beautiful (click the link) the interface intuitive, and the story simple but powerful.
And no words!
Ray and I cheered when we finished.