We played Nine Princes in Pulp again yesterday…hooray! What with all the running back and forth to the books, we only go through 3 1/2 rounds (I think). Nevertheless, during those 3 1/2 rounds my character got in more action than I usually do in a session, making a heroic leap from a zeppelin to a spinning disk (Ghostwheel), shooting Merlin, and getting rescued by Nick from the back of a flying manta ray. See?

Anyway, the system, Spirit of the Century, seems to be able to condense the endless fiddling with numbers into a single roll without losing the dice entirely. This will not please purists. Also, the character advancement is none to speak of. This will also not please purists. But it very much pleases D!